Work I did during my time at the studio Solidbash, various games. Work released with permission.
In-game animation for studio project. Everything other than the UI and the trees/rocks were done by me, including animation. There is a toon shader being utilized which was from Unity's asset store. Final look wasn't established during this time.
Small animation samples from various projects. Blender models were also rigged by me. 3DsMax used the biped rig, given by client.
Rigs and some game animation.
Some of the shaders, lighting and procedural animation I did on Project Galaxy.