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Gameboy Lad :)

Had fun modelling and texturing this guy, decided to take a chance and do the posing/rigging inside of Unreal, surprisingly fun and something I'll continue to do for future characters I think.

Blender, Plasticity, Marmoset and Unreal used in it's creation. As well as Clip Studio for the little art I made before starting.

4 texture maps: Body 2k, Arms/Legs 2k, Gun 1k, Face 512

Posed and rigged inside of Unreal.

Posed and rigged inside of Unreal.

Front and Back, rendered in Unreal

Front and Back, rendered in Unreal

High and low, including my doodle before starting the character. Made some design changes, which I think was for the best. Especially the arms. 

Low is about 20k, some areas could be lower but for presentation purposes I felt it was fine.

High and low, including my doodle before starting the character. Made some design changes, which I think was for the best. Especially the arms.

Low is about 20k, some areas could be lower but for presentation purposes I felt it was fine.