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Treasure World

Various game assets I've been working on for a game called Treasure World. All textures were procedural and created in Designer, material balls included at the bottom.

The entry for the world.

The entry for the world.

Park bench. Textured in Substance Designer.

Park bench. Textured in Substance Designer.

Streetlight. Textured in Substance Designer.

Streetlight. Textured in Substance Designer.

Ornate park bench

Painted metal.

Painted metal.

Metal, requires more baked information but the base is still pleasant.

Metal, requires more baked information but the base is still pleasant.

Smudgy glass, rendered without opacity.

Smudgy glass, rendered without opacity.

Bricks!

Bricks!

Generic wood. Able to change tint.

Generic wood. Able to change tint.

Generic Wood graph. Fairly simple with some switches to use bake information.

Generic Wood graph. Fairly simple with some switches to use bake information.

An example of how I texture an asset inside Designer. Texture exported for use within Unity.

An example of how I texture an asset inside Designer. Texture exported for use within Unity.